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The web is a wonderful thing, brimming with resources and tutorials for people wanting to dabble in digital art. But sometimes too much choice can be confusing, so we've picked 10 top resources to help you really get to grips with it.

Digital Art Served (opens in new tab) is an awesome gallery of curated work from leading creatives on online art collective Behance (opens in new tab). Here you'll find all manner of projects, from mind-blowing 3D renders to intricate Photoshop and Illustrator illustrations. So, if it's digital art inspiration you're after, look no further.

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Coolvibe (opens in new tab) is a site dedicated to showcasing the best and most inspirational digital art from around the web, be it science fiction, fantasy, retro, 3D, illustrations, vector art, and virtually everything else. The team behind the site scour the web daily for the best artwork, and always link back to the artist or original source.

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Photo-sharing website Pinterest (opens in new tab) has images on every subject you can possibly think of. And digital art is a popular one. Use the site's keyword search and watch your screen fill up with beautiful examples of the discipline. Then simply click the image for a larger version and to view the original source.

The show and tell site for designers, Dribbble (opens in new tab) features a wealth of digital art projects from creatives all around the globe. Using the keyword tool, you can choose to search the most popular or latest digital artwork to be added. Dribble also acts as a forum, with its community able to like and comment on each other's work.

Computer Arts is the world's leading design magazine and features inspirational design tutorials, tips, advice, interviews and much more. One of Creative Bloq's sister publications, Computer Arts is dedicated to making you a better digital artist and designer, posting regular pro skills in Photoshop, Illustrator, InDesign, After Effects and more.

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If you're into sci-fi and fantasy art, then Imagine FX magazine (opens in new tab) - the world's best-selling magazine for digital artists - is for you. Not only is the monthly publication crammed full of inspirational images, interviews and news, it's accompanied by a DVD featuring video tuition from professional artists, free brushes, textures and reference images, and much more.

CGHub (opens in new tab) describes itself as 'the social network for professionals in entertainment'. An online community, at CGHub digital artists from all over the world share their latest work, tips, and tools, network with peers and more. Focusing on artists in the entertainment industry, if you use a computer to generate imagery for movies, TV, games or comics, then you'll feel right at home on this site.

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Concept Art World (opens in new tab) is one big, beautiful online gallery of digital artists. So if you need some inspiration, this site is a great place to start as it is literally brimming with amazing images. A clean layout, Concept Art World has separate pages for different topics for easy navigation, including a section on books, news and training.

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The Computer Graphics Society (opens in new tab) has been one of the most popular digital art sites for over a decade now. With a staff of 15, the CG Society team are 'dedicated to helping you share work, tell stories, improve your skills and advance your career'. The site also has a very active forum CGTalk (opens in new tab), where digital artists from all over the world gather to discuss new work, tips and best practise. Many art directors also regularly use CG Society when on the hunt for new talent.

Although not solely dedicated to digital art, the Deviant Art website (opens in new tab) is a great place to go if you're looking for a bit of inspiration. Featuring a huge gallery of images on every subject, you are sure to find something here to get your creative juices flowing. You can also choose from subcategories, including 3D art and typography, to find exactly what you're looking for.

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of seven full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Deals Editor Beren Neale, Senior News Editor Daniel Piper, Digital Arts and Design Editor Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Abi Le Guilcher, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.'Digital art' describes the use of technology in creative thinking and art making. Ranging across a wide variety of mediums, digital art spans from computer, generative, robotic, kinetic, and net art, through to post-internet, virtual reality, and augmented reality art.

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Conceptually, the origins of digital art can be traced back to ideologies present in the avant-garde art movements of the first half of the 20th century. Movements such as Modernism, Futurism, Abstraction and Op art responded to the rapid evolution of transport and communications systems, and to new scientific discoveries made as a consequence of war. World conflict too led to the unprecedented movement of people and exchange of ideas and set in motion conditions for what was to become an increasingly globalised society. While artists were keenly interested in innovations such as radars, microwaves and computers, the rich potential of modern technologies as tools in art only began to be explored as access increased in the 1950s and beyond.

Typically identified as a close collaboration between computer and artist, digital art, in fact, grew out of partnerships between scientific labs and artists eager to gain access to new technological mediums. These collective efforts contributed to shaping today's technologies and their aesthetic qualities.

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The first works recognised as digital art have their origins in experimental approaches to photographic mediums inspired by American artist Man Ray's rayographs – a type of cameraless photography first employed in 1921 (also known as a photogram). Following in this line, artists working in the 1950s used photography as a medium to expose processes that were otherwise imperceptible to the human eye. For example, the earliest 'digital' artwork in the V&A collection, Oscillon 40 (1952), was created by American mathematician Ben Laposky, using an oscilloscope to manipulate electronic signals and photograph them in the shape of waves. Oscilloscopes, commonly used in medicine, engineering and telecommunications, were not intended as an artistic medium and Laposky's unexpected use anticipates later fusions of art and computing.

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In the 1960s, computers were inaccessible to most, confined to university and corporate laboratories. As a result, artists keen to work with such new technologies needed to seek out collaborative relationships with mathematicians and programmers to begin producing new genres of work. Computers of this era occupied whole rooms and required users to understand programming languages to operate them. Pioneering artists Vera Molnár and Manfred Mohr established their creative practices while working in computer labs in France. Now standing as early examples of computational art, this type of work is today identified as either algorithmic or generative art.

In a period when screens were yet to be incorporated into a computer set up, both Molnár and Mohr were reliant on using plotters to generate their computational works. These early types of printer, characterised by an armature that moved across a surface as it was fed with data, contributed heavily to the aesthetic characteristics of early computational art, often resulting in complex geometric linework.

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Hungarian artist Vera Molnár started her career at the Budapest College of Fine Arts. After moving to Paris in 1947, she met Op artists including Jesus Rafael Soto and Victor Vasarely. These initial encounters with Op art had a deep influence on the composition and geometric aesthetic of Molnár's work. In 1960, she co-founded the Groupe de Recherche d'Art Visuel to investigate collaborative approaches to mechanical and kinetic art alongside artists such as Julio Le Parc. In work pre-dating the computer, she used analogue algorithms or 'machine imaginaire' to create colourful abstract geometric images by following a set of pre-determined compositional rules. In 1968, she gained access to a university research lab at the Sorbonne where she taught herself the FORTRAN programming language, a type of coding particularly used in scientific and engineering contexts. Armed with this knowledge, Molnár went on to create pieces including Interruptions (1969) and Structures of Squares (1974) which were later acquired by the V&A, making her the first female computational artist in the collection.

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German painter Manfred Mohr's career shifted from abstract expressionism to computer generated algorithmic geometry after he discovered German philosopher Max Bense's theories of Information Aesthetics, which sought to establish mathematically rigorous aesthetic principles. In 1969, a year after Molnár gained access to the Sorbonne, Mohr programmed his first generative drawings using a vast CDC 6400 computer at the Meteorological Institute in Paris. At the Paris lab, he learned to use keypunch Hollerith cards and to programme using the computer language

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